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Arguably one of the easiest classes to gear up is a Feral Druid. This is due mostly to how easy it is to obtain good gear (especially at the early raiding level). However, no Druid should leave home without doing their research. A Druid who walks into a heroic without crit immunity won’t last to tell the tale. Lucky for you, fellow Druid, I’m here to do most of the hard work for you.

For most of this research and work, I’ll be using Rawr, a phenomenal tool for Feral Druids (and quite a few other classes as well). I highly recommend it to anyone who hasn’t already created a giant excel spreadsheet that does all their math for them (*cough*). Not only will it rate items based on it’s mitigation and survival values (for druid tanks), but it even has a big [Optimize] button, where all you give it is what gear and gems you have available, and it finds the best combination possible! It even has a similar button for finding upgrades! Absolutely amazing, and no druid should be without it.

Each gear level below will have a title, and next to that title will be a download link for the .xml file for the character I used for that level. To save it, right click the link, and chose “Save Target As…” or “Save Link As…” and save it somewhere you’ll remember. Then in Rawr just go to File->Open (or hit Ctrl-O) and select the .xml file you just downloaded.


Gear Level 1: Just Hit 70 (Download Rawr .xml)

We’ll start at the beginning, where all Druids have to start out. You recently hit 70, and you’re looking to run a few level 70 instances, both heroic and non. Due to the ease of obtaining gear, you can very quickly turn this gear set into a heroic set, and eventually a Karazhan set. The biggest help you’ll have at this point is either a high Leatherworking skill level yourself, or a friend with a high Leatherworking skill level. Since you recently hit 70, I’ll assume you’re completely ungeared, and won’t ask you to get anything from instances (yet). To make up for this (and to get you crit immune), we’ll be relying heavily on gear you can obtain by just PvPing for a while.

Our armor set will look like the following:

Head Neck Shldrs Back Chest Wrists Hands Waist Legs Feet Finger Finger Wep
[itemico]28127[/itemico] [itemico]32508[/itemico] [itemico]28129[/itemico] [itemico]28378[/itemico] [itemico]25689[/itemico] [itemico]33881[/itemico] [itemico]28126[/itemico] [itemico]33879[/itemico] [itemico]25690[/itemico] [itemico]25691[/itemico] [itemico]27436[/itemico] [itemico]27436[/itemico] [itemico]31186[/itemico]
[itemico]34330[/itemico] [itemico]25896[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]34330[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35432[/itemico] [itemico]35428[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35421[/itemico] [itemico]24033[/itemico] [itemico]34207[/itemico] [itemico]29534[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35417[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35396[/itemico]

All of the PvP items together will cost you a total of 73,442 honor, 20x[item]Warsong Gulch Mark of Honor[/item], 80x[item]Arathi Basin Mark of Honor[/item], and 50x[item]Alterac Valley Mark of Honor[/item]. This is quite a sum of both honor and marks, and I highly recommend you don’t try going for all of it at once. If possible, build up your non-PvP gear and then get a PvP item or two, and then run some instances to fill in the spots of other PvP gear (see the next section for instance-level gear suggestions). Finally, throw in whatever idol and trinkets you happen to have at the time. If you still have your [item]28064[/item], that will do just fine.

If you have all of the above gear, you will find yourself with the following statistics (self-buffed with MotW):

Health: 16657 (T) 15814 (NE) Armor: 22554 (T) 22576 (NE) Dodge: 21.67% (T) 23.43% (NE)
Miss: 6.20% Mitigation: 65.35% (T) 65.37% (NE) Dodge + Miss: 27.87% (T) 29.63% (NE)
Total Mitigation: 72.57% (T) 73.20% (NE) Chance to be Crit: -3.16% Overal Points: 80780.09 (T) 78814.52 (NE)
Limited Threat: 718.85 (T) 703.22 (NE) Unlimited Threat: 975.04 (T) 959.72 (NE)

Gear Level 2: Pre-Karazhan (Download Rawr .xml)

Okay big bear, you’ve gotten yourself most of the gear from the previous section, and you’ve probably already taken a shot at tanking an instance or two. By now, you’ve probably figured out that while Druids can’t parry or block, we bring lots of health and armor to the table. Soon we’ll be focusing on our dodge as well. If you have enough of the above gear to have crit immunity (0% chance to be crit or less), and you have at least 10,000 health, you’re more than ready to try some normal instances. Try and aim for some of the gear shown below and work your way up the ladder. Once you can remain crit immune and break 14,000 health and about 25% dodge, find yourself a good group and run some heroics, you shouldn’t have too many problems. At this point, save up some money and buy yourself a [item]Badge of Tenacity[/item] if you can. Additionally, try and hit exalted with CE for the [item]Earthwarden[/item]. With all the [item]Badge of Justice[/item] you get, make the first item you spend them on a [item]Idol of Terror[/item], and the second item a [item]Band of the Swift Paw[/item]. One final note, run BM enough times to hit Revered with the Keepers of Time for the [item]Glyph of the Defender[/item].

Our gear for this level will be as follows:

Head Neck Shldrs Back Chest Wrists Hands Waist Legs Feet Finger Finger Trinket Trinket Wep Idol
[itemico]28127[/itemico] [itemico]32508[/itemico] [itemico]28129[/itemico] [itemico]28256[/itemico] [itemico]25689[/itemico] [itemico]33580[/itemico] [itemico]27531[/itemico] [itemico]33879[/itemico] [itemico]25690[/itemico] [itemico]25691[/itemico] [itemico]27436[/itemico] [itemico]27436[/itemico] [itemico]32658[/itemico] [itemico]27770[/itemico] [itemico]29171[/itemico] [itemico]33509[/itemico]
[itemico]29186[/itemico] [itemico]25896[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]34330[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35432[/itemico] [itemico]35429[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35421[/itemico] [itemico]24033[/itemico] [itemico]33152[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]29536[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35417[/itemico] [itemico]24033[/itemico] [itemico]24033[/itemico] [itemico]35396[/itemico]

If you have all of the above gear, you will find yourself with the following statistics (self-buffed with MotW):

Health: 17634 (T) 16744 (NE) Armor:25277 (T) 25299 (NE) Dodge: 25.88% (T) 27.63% (NE)
Miss: 6.92% Mitigation:67.88% (T) 67.90% (NE) Dodge + Miss: 32.80% (T) 34.55% (NE)
Total Mitigation: 76.16% (T) 76.74 (NE) Chance to be Crit: -2.53% Overal Points: 92663.09 (T) 90488.7 (NE)
Limited Threat: 839.75 (T) 823.56 (NE) Unlimited Threat: 1100.10 (T) 1084.24 (NE)

Next Installment: T4 and T5 Instances (Kara and Beyond!)

Remember, all of the above are merely suggestions, your own gear depends on what you run (and what you enjoy running), how much you like grinding honor points, and even if you happen to get lucky and join a T5 raid out of nowhere and grab a T5 piece. If you’re unsure, grab Rawr, tell it what items you have, and have it optimize it for you (make sure you add the limit that “% Chance to be Crit” is <= 0).

That’s all for now, in the next installment I’ll cover T4 instances (Karazhan, Gruul’s, and Mag’s), and then venture into T5 instances (Zul’Aman, SSC, and TK). Gear really starts getting fun around there, so make sure you stick around!

(Next up: Gearing Your Feral Druid for T4 and T5)



  1. Razorbax (Reply) on May 20th, 2008

    Great Post, I especially like the layout. I correction though, Heavy Knothire Kit’s dont go on shoulders;)

  2. Razorbax (Reply) on May 20th, 2008

    DOH, just read the tooltip… lol I never knew they went on Shoulders…..

  3. SaladFork (Reply) on May 20th, 2008

    Hehe, yep, it’s one of the tricks you pick up when you have a friend with leatherworking. It’s the only armor kit (of 15) that can be applied to shoulders. It’s cheap, and is very effective (especially after all the multipliers Druids get [and Taurens!]). For those who don’t have much rep or the items needed for Aldor/Scryer enchants, it’s a very viable alternative!

    Thanks for your compliments on the layout! This post was finished yesterday, but I spent a whole post debating how I’d display the information and eventually decided on this, =P

  4. [...] from the last segment, where we covering gearing a Feral Druid from a new 70 up through instances and heroics, we’re going to continue and gear your Druid up through T4 instances. This will include [...]

  5. Delaraga (Reply) on May 28th, 2008

    I just made 70 on Monday. I really like you gear guide. I bought the badge of tenacity on the ah for 100 gold when I had been looking for it for about 2 weeks and nothing, then all of a sudden I saw it my jaw dropped. Thanks for the guide. so far I have 20k armor and around 12k health self buffed. I’m working on getting the pvp gear right now. I tanked 3 players in BG’s yesterday and a hunter burned them down and called me a beast. I had to laugh cause I just made 70 and only have few good items.

  6. Gramslam (Reply) on July 16th, 2008

    Just wanted to thank the author, and make note that Necklace of the Deep has red gem slots, not blue.
    So you can’t use the +12 Stamina. However, Shifting Nightseye which is +4 Agility and +6 Stamina will compliment your stats well.

    Cheers!

  7. SaladFork (Reply) on July 16th, 2008

    Hey Gramslam, thanks for your kind words!

    It seems you have the same misunderstanding I had when I first started using gems. Did you know that gem socket colors are not strict? You can put blue gems in red sockets, yellow gems in blue sockets, and even purple gems in yellow sockets. The only downside is if you don’t match gems to their socket colors, you don’t get the socket bonus (yep, that’s what that bonus means!)

    Rawr has determined that the benefit of the +12 stam from the two Solid Star of Elunes outweighs the benefit of two Shifting Nightseyes and the socket bonus. Of course, the latter could be useful if you’re trying to balance yourself out in a way that you have less health but more crit (threat) and dodge.

  8. Gramslam (Reply) on July 16th, 2008

    Wow! That is news to me. Thank you for clearing that up! I have several gems now that I really don’t care for. I think Blizzard needs to add that info to their list of startup tips.
    Again, great blog. Very helpful.

    Cheers, and long live the Druid!

  9. MoonFae (Reply) on August 1st, 2008

    According to people on thottbot glove reinforcements don’t work for druids? http://thottbot.com/i34207

  10. SaladFork (Reply) on August 1st, 2008

    MoonFae, good eye. Armor enchants work just fine for Druids, but they are not affected by the bonus armory multiplier provided by bear form. The only thing that is affected by that multiplier is “armory from items.”


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